Subtype: Humanoid.
Size: Medium.
Base Land Speed: 30 feet
Fey Blood: For all effects related to subtype, a Merrow is considered Fey.
+3 Racial bonus on Survival Checks.
+2 Racial bonus on any one type of Perform check. Must be selected at character creation.
Automatic Languages: Common, Aquan
Favored Class: Bard
Weapon Proficiencies: Merrow gain proficiency with the net, and trident.
Aquatic Form(Su):
Lore: Somewhere between human, elf, and fey one will find the Merrows of the Tyrrhenian sea. Since the days of the ancient Alban Empire which stretched from Naksul to Genua, the Merrow have been a common sight to sailors and fisherman alike. Operating in large clans & family units, the Merrow spend much of their days hunting & herding sea cows.
Merrow have pointed ears, and slightly webbed fingers/toes. Although not scaly in their land-dwelling form, they have very little body hair--and tend to be on the lean side. They can interbreed with humans, elves, or half-elves, but the end result is always a Merrow, albeit one that takes on some characteristics of the land-dwelling parent.
On land Merrow will usually wear kilts and light clothing others might consider scandalous. Clothing, except armor, really isn't a big thing.
Land-dwelling Merrow settlements are usually in tidal caves along the coastline and are typically heavily defended. They generally get along quite well with humanoids. Some Merrow have been know to spend most of their lives out of the water.
Religion: Merrow typically venerate Gods of the Sea such as Sashelas, or Osprem. Their chief god is Procran. Evil Merrow might choose to venerate Yeathan or Dagon.
Size: Medium.
Base Land Speed: 30 feet
Fey Blood: For all effects related to subtype, a Merrow is considered Fey.
+3 Racial bonus on Survival Checks.
+2 Racial bonus on any one type of Perform check. Must be selected at character creation.
Automatic Languages: Common, Aquan
Favored Class: Bard
Weapon Proficiencies: Merrow gain proficiency with the net, and trident.
Aquatic Form(Su):
Lore: Somewhere between human, elf, and fey one will find the Merrows of the Tyrrhenian sea. Since the days of the ancient Alban Empire which stretched from Naksul to Genua, the Merrow have been a common sight to sailors and fisherman alike. Operating in large clans & family units, the Merrow spend much of their days hunting & herding sea cows.
Merrow have pointed ears, and slightly webbed fingers/toes. Although not scaly in their land-dwelling form, they have very little body hair--and tend to be on the lean side. They can interbreed with humans, elves, or half-elves, but the end result is always a Merrow, albeit one that takes on some characteristics of the land-dwelling parent.
On land Merrow will usually wear kilts and light clothing others might consider scandalous. Clothing, except armor, really isn't a big thing.
Land-dwelling Merrow settlements are usually in tidal caves along the coastline and are typically heavily defended. They generally get along quite well with humanoids. Some Merrow have been know to spend most of their lives out of the water.
Religion: Merrow typically venerate Gods of the Sea such as Sashelas, or Osprem. Their chief god is Procran. Evil Merrow might choose to venerate Yeathan or Dagon.